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WEARABLE ANALOGUE

FIRST YEAR 2018

STUDIO 01.01.01

HIGH DISTINCTION

 

This project involved a critical analysis and deconstruction of the spatial typologies within the environment where I sketch, and the re-composition of these elements into a tactile, wearable analogue that aimed to replicate my sketching experience. 

 

The aim of this project was to introduce core principles regarding spatial typologies. This design process required an in-depth site analysis and consideration of different elements that influence the human body within a space; including light, smell, materiality, temperature, etc. The construction of this analogue encouraged a developed understanding of materials, model making, ergonomics and human factors.

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[adobe illustrator]

[rhinoceros3d]

[hand modelling]

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